About Me
During the day I work in research grant management. At night and on weekends I dedicate my time to making games with Unity and participating in game jams.
As a teenager, I wrote fan mail to Hideo Kojima, made RPGs in the Warcraft III editor, and created as much as I could in any game tools available. My goal is to create games and moments that stick with people in the same way that games have stuck with me and impacted my life – whether that be laughter, tears, triumph or wonder.
Curly Goblin Games
Founded in 2024 for the launch of my first game, Dual Eclipse, Curly Goblin Games was my way of announcing that I am ready to release games and to expect more from me in the future.
Art by Artyom Trakhanov
joinDota
In 2015 my fervor for DOTA 2 was at its peak and I knew I wanted to do more than watch from home. I saw that joinDota was recruiting volunteer writers and applied. Due to my strong knowledge of game mechanics and the competitive scene I was brought onto the team.
I wrote 12 articles and attended the International 2015 (TI5) as part of the joinDota press team. It was an incredible experience, but I realized that game journalism wasn’t my passion. Besides attending TI5, the highlight of my time at joinDota was an interview I did with ArsZeeqq - a new player that hit the scene with full force.
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